MEXICAN TRAIN DOMINOES
Materials
The Double Twelve Domino set consists of 91 dominoes. Mexican Train
is usually played with Double Twelve Dominoes.
Number of players
6 to 10 players may easily play. However, if less than 6 people are
playing, it is recommended that only the double blank through nine (or a
set of Double 9 Dominoes) be used.
Time
With 4 people who know the game, we would estimate an average playing time
to be between 3 or 4 hours. (we take longer because we do not smoke in the
house) And about half way through the game we stop for a desert break.
Age
For playing with a good sense of strategy players should be teens. (See strategy
section). If not several years younger.
The deal
1. Place the dominoes face down on the playing surface and move them around
to shuffle them.
2. Determine the number of dominoes
to be drawn by each player:
3. The remaining dominoes are
set aside to be drawn as needed by the players. This is called the
draw pile or bone yard. For players convenience,
there may be more than one pile on the table; however, each players
is free to make his or her draw from any of the piles.
4. The game begins with the double
12 and each hand thereafter uses the next lowest number (first hand double
12, second hand double 11, etc.) until a hand has been played to correspond
with each double.
5. The first round begins with
the player having the double 12 in their hand placing that domino in the
center of the table. If no one has the Double 12, each player draws
a domino from the pile. If the Double 12 is not drawn by
any player in the first round of drawing, a second round of drawing
occurs. The drawing rounds continue until a player has located the
Double 12 and play can begin (See variation #3).
Note: Succeeding hands use the same procedure when no player has the
Double 11, Double 10, etc. in the initial draw.
6. When the double for the round
has been found and placed in the center of the table, each player then sorts
their dominoes by matching numbers to form a personal train. Each
players train must begin with a domino that matches the double in the
center of the table. Your next domino must match the other end of the
first domino (Example: double 12 in the center - you arrange your dominoes
12-5; 5-3; 3-11; 11-7; etc.). Line up as described above until all
possible dominoes in your hand are used. The remaining dominoes that
do not fit into your train are called slough and
are to be played off on the Mexican Train or other players trains whenever
possible.
The rules
7. Play begins as soon as all
players have assembled their trains. Radiating from the center Double,
each player has their own space on which to play their train. No other
player may play on another players train until a player has been unable
to play and has placed a marker on their last played domino or their assigned
spot, if they have not yet played any dominoes. Once may play on the
other player only as long as the marker is out to indicate the train is available
for others to play on.
8. The separate Mexican train
runs around the table and may be played on by any player in turn. It
must begin with the same number as is on the center double (example:
double 12 in the center, the Mexican train begins with a 12; a double 10
requires a 10, etc.).
9. The player who played the double
in the center starts the play, continuing clockwise around the table.
The first player may play on the center double or start the Mexican train.
If the first player does not begin the Mexican train, the train may be begun
by any of the ensuing players when their turn arrives. The following
players may then play on the Mexican train by matching a domino to the number
on the off end of the domino (example: train begins with
a 12-5, the next player then plays a 5-7; then 7-3; etc.). Each player
has the option of playing on their own train or the Mexican train, using
the Mexican train to slough off the dominoes that do not fit
into their personal train.
10. When a player cannot play
on their own train, the Mexican train or a marked train of another
player, then they draw a domino from the boneyard. If they cannot play
that domino on the board, then they place a marker on the last domino of
their train (penny or other marker). All players may then play on this
players train as their turn arrives. If this player can play
anywhere on the board at their next turn, the marker is then removed and
no other player may play on that train.
11. If a player plays a double
during play, they must then play another domino somewhere on the board -
their train, the Mexican train, or a marked train. If a play is able,
they may play doubles in more than one spot - on their train, the Mexican
train, or a marked train. Even though two or more doubles
have been played, only one additional domino must be placed somewhere on
the board. If a player cannot follow-up the double with another domino,
they draw and Rule #9 is followed. EXCEPTION: A PLAYER MAY GO
OUT WITH A DOUBLE WITHOUT HAVING TO PLAY ANOTHER DOMINO.
12. As play proceeds, any player
who is down to one domino must give notice to the other players. This
is usually done by tapping the remaining domino on the table. This
rule applies even if the player realizes that their domino will not be playable
at their next turn.
The end
13. When one player has played
all their dominoes, the other players must add up the total of their remaining
dominoes and give that total to the scorekeeper. Double blank count
0. (Example: remaining dominoes in your hand - 3-5, 11-12, 10-7
= 48).
14. As soon as the first round
is completed (double 12), the next round begins with the double 11, the next
with double 10, etc., with the last round being the double blank.
15. The player with the lowest
total score after all rounds is the winner.
Variations
1. A player placing the double may follow-up their double with a play anywhere
on the board. If they do not play on the double, the next player must
satisfy the double through use of a domino from their hand or
by drawing. If this second player cannot satisfy the double,
they place a marker on their train and the next player must attempt to
satisfy it.. This procedure is followed until the double
has been satisfied.
If more than one double has been played, the rule above applies with the
first double placed on the board being satisfied first and the
second double satisfied second.
If a player must place a marker on their train when not able to
satisfy a double, they may remove the marker as soon as they
are able to play anywhere on the board during their next or subsequent
turns.
2. Same as variation #1 with the
following exception: A player may remove their marker ONLY
when able to play on their personal train.
3. Instead of drawing to locate
the necessary double (double 12 for the first round, for example) the players
may choose to use the highest double available in the players drawn hands
that has not already been played. Thus, if the double 12 or 11 are
not in the players hand, but the double 10 is, then the game begins with
the double 10 and the scorekeeper make note that the double 10 has thus been
used. The double 10 will not be played again.
4. To speed up the game, before
turning the dominoes over to shuffle, the double to be used to
begin the next hand may be held out and placed in the center after the players
have drawn their hands. With this method, the player who went
out on the preceding hand, begins the play.
5. In scoring, the Double blank
counts 50.
6. Note: Domino dots may
be painted to make them more recognizable as follows:
11 - Red
10 - Blue
9 - Yellow/Gold
8 - Green
7 - Silver/White
Strategy
1.My father & I are very good at playing 'cut throat'; i.e. Placing a
double domino down (On the Mexican Train) and then not satisfying it. Therefore,
making the next player satisfy the double from the middle of their train.
(Of course, this action has a re-action from mothers who do not play this
type of strategy. This re-action can result in harsh words, bruised body
parts, and men sleeping on the couch!!)