To be in prison is a shame! II
|Number of players:
||pencil and paper
This second variant deals with the problem that players
go to jail for no apparant reason at all - just for landing on the wrong
square or drawing the wrong card.
The square "Go to Jail" is turned into a company, National Airlines.
The National Airlines Company may be bought by the first player arriving
on the square, just like Electricity.
Its revenue is the same as for a railway station. It is counted as a railway
station. A player holding 5 railway stations may double the value compared
with 4 stations.
Add the following cards to the Chance stack:
You meet a gangster who is willing to burn a house/hotel. He asks 25% of
the price of the house. Either now turn down this offer, or select a house
from a fellow player, remove it from the board and pay 25% of its new price.
Forgery. A gangster is willing to forge a contract giving you the right to
use a street held by the Bank. It will cost you 25% of its listed value.
Either turn down this offer now, or pay 25% of its value and take the street
from the Bank.
Forgery. A gangster is willing to forge a contract which gives one of your
fellow players the right to take one street from another player (not from
a town with houses). It will cost you 25% of its listed value. In addition,
the two players (named by you) both pay 50% of its listed value to the Bank
as salary to their respective lawyers.
In all cases, if you use the gangster, roll one die:
1-2: You are not suspected.
3-4: Allthough you are suspected, the Police cannot prove anything against
you. Pay 10% of the listed value of the house/street to the Bank (lawyers
5: Justice finds you guilty on part of the crime. Spend 2 game turns in prison
(with the revised rules!)
6: Justice finds you guilty, spend 6 game turns in prison. Again, under the
revised rules of "It's a shame to be in prison! I".
A gangster offers you to burn the house of one of your fellow players. He
demands 25% of its listed value.
A gangster offers you to forge a contract giving you the ownership of a street
now held by the bank, at 25% of its listed value
A gangster offers you to forge a contract giving one of your fellow players
the rights to a street held by another player. You pay 25%, they both pay
50% of its listed value.